Thursday, June 25, 2009

Markers



For two players. Play

Wednesday, June 24, 2009

Austin GDC

I've been invited to present at the Austin Game Developer's Conference this September on the topic of Intuitive Design of Interactive Narrative.

Friday, June 19, 2009

Stare, terrify and wash. Repeat.


3 games created in 3 days, using 3 verbs. Play
(crashes Firefox for some reason)

Friday, June 12, 2009

Baptize


Requires a fast machine.
Play

Friday, June 5, 2009

REPENT


Play

Note: plays too fast on some computers. I'm working on it.

Tuesday, May 19, 2009

Does it have suction?


A short, one-level game created in about 36 hours. Play it here.

Sunday, May 17, 2009

Suck it

I'm giving myself a 48-hour game prototype project tonight. I asked my boyfriend to give me a random verb to simulate in this game and he game me "suck". We'll see where it takes me by Tuesday night, 9pm.